Hello, I have installed the 128bit patch <the latest one where you hand
patch it> and finally have most of the bugs out but when i get to
aff_barkskin 30
aff_stoneskin 31
and I do stat char
it shows
AFF: UNDEFINED
SPL: ( 3hr) barkskin sets
SPL: ( 1hr) stoneskin sets Playing
The line calling the set is in act.wizard.c and reads
strcpy(buf2, affected_bits[aff->bitvector])
Thanks in advance :)
Malcor
in structs.h they are defined as
#define AFF_DONTUSE 0 /* Do NOT use!!!! */
#define AFF_BLIND 1 /* (R Char is blind */
#define AFF_INVISIBLE 2 /* Char is invisible */
#define AFF_DETECT_ALIGN 3 /* Char is sensitive to align*/
#define AFF_DETECT_INVIS 4 /* Char can see invis chars */
#define AFF_DETECT_MAGIC 5 /* Char is sensitive to magic*/
#define AFF_SENSE_LIFE 6 /* Char can sense hidden life*/
#define AFF_WATERWALK 7 /* Char can walk on water */
#define AFF_SANCTUARY 8 /* Char protected by sanct. */
#define AFF_GROUP 9 /* (R Char is grouped */
#define AFF_CURSE 10 /* Char is cursed */
#define AFF_INFRAVISION 11 /* Char can see in dark */
#define AFF_POISON 12 /* (R Char is poisoned */
#define AFF_PROTECT_EVIL 13 /* Char protected from evil */
#define AFF_PROTECT_GOOD 14 /* Char protected from good */
#define AFF_SLEEP 15 /* (R Char magically asleep */
#define AFF_NOTRACK 16 /* Char can't be tracked */
#define AFF_MANA_SHIELD 17 /* Room for future expansion */
#define AFF_FIRE_SHIELD 18 /* Room for future expansion */
#define AFF_SNEAK 19 /* Char can move quietly */
#define AFF_HIDE 20 /* Char is hidden */
#define AFF_MIRROR 21 /* Room for future expansion */
#define AFF_CHARM 22 /* Char is charmed */
#define AFF_SLOW 23 /* Char is charmed */
#define AFF_HASTE 24 /* Char is hasted */
#define AFF_REGEN 25 /* Char is Regen */
#define AFF_FLY 26 /* Char is Flying */
#define AFF_IMPROVED_INVISIBLE 27 /* Char is invisible */
#define AFF_HOLD_PERSON 28 /* (R) Char magically held */
#define AFF_SUSTAIN 29 /* char needs no food/drink */
#define AFF_BARKSKIN 30
#define AFF_STONESKIN 31
and constants.c
/* AFF_x */
const char *affected_bits[] =
{
"\0",
"BLIND",
"INVIS",
"DET-ALIGN",
"DET-INVIS",
"DET-MAGIC",
"SENSE-LIFE",
"WATWALK",
"SANCT",
"GROUP",
"CURSE",
"INFRA",
"POISON",
"PROT-EVIL",
"PROT-GOOD",
"SLEEP",
"!TRACK",
"MANA-SHIELD",
"FIRE-SHIELD",
"SNEAK",
"HIDE",
"MIRROR",
"CHARM",
"SLOW",
"HASTE",
"REGEN",
"FLY",
"SUSTAIN",
"BARKSKIN",
"STONESKIN",
"\n"
};
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST