group fix?

From: Mulder (mulder@CLOUD9.NET)
Date: 10/11/98

On my MUD there are some items which are not available, such as a normal
healing potion. There are also some which are, such as a group heal potion.

Players have been able to get around this by doing "follow self" and "group
self" and putting themselves in a group in which only they are in. In this
way they can use a group healing potion without even being in a group with
more then one person

I am trying to make it so a person cannot start a group unless someone other
then themself is going to be in it. And also when the group leader is the
only one left in the group it is disbanded

I have tried to do this by adding the following into perform_group

  if (ch == vict) {
   send_to_char("You cannot start a group with no people in it!\r\n", ch);
       return 0;

But it doesnt work properly. (the person is unable to group anyone) Does
anyone think they might know how to do what I'm trying to accomplish? Thanks

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