Re: DG-Scripts - Crash bug

From: Melleth (melleth@LEICESTER.ANGLICAN.ORG)
Date: 10/30/98

I have the feeling that the latest patch level fixes this. Or was it me

>Anyone have an ELEGANT fix to the problem of an obj
>in a trigger purging itself crashing the game?  You can
>recreate it with a drop trigger that opurge self.  I kind
>of want to keep the ability of objs purging themselves in
>and not have to tell each builder to add a return 0; into
>every one of their scripts that does opurge self.

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