Whats the advantage of
struct room_data *world = NULL;
and then later use
CREATE(world, struct room_data, rec_count );
compared to *world[MAX_ROOMS_AVAILABLE]
i.e declare a list of pointers to the max rooms that may be on the mud.
I know I have to switch alot of
world[x].number to world[x]->number.
But will it affect the game in other ways, right now im trying to figure out if i should switch
to the pointer list.
Have anybody done this? Any pitfalls that I should know of?
I wanna do this to make it easier to support virtual rooms, and reuse old rooms in a
wilderness.
Nocturnal
--
--------------- Codito, ergo sum - "I code, therefore I am" --------------------
http://birk113.studby.uio.no ronnyi@ifi.uio.no
---------------- In a world without fences, who need gates? --------------------
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