Re: [CODE - sorta..] Sending too much data toplayer.....

From: Francis Hotchkiss (fhotch@buffnet.net)
Date: 12/13/98


I have in all cases except one. I have a dynamic wilderness map, and for
imps
it sends a lot of data(80 rooms wide by 24 rooms heigh with one color code
per
 room and one symbol per room). I can't have a page_string in the middle of
a
map.

-Ast

> From: Invincibill <bill@LONGBOYS.NET>
>
> try pagestring()
>
>
>
> Francis Hotchkiss wrote:
> >
> > Hello,
> >    I was wondering if the list could help me with a problem I'm
> > having(actually that stock has, it it isn't as noticable in stock...)
When
> > a huge amount of data is sent the buffer of data that gets sent to the
> > player, the game writes ALL of that data at once, causing players on
slower
> > connections(a modem) to lose link.  This can be seen be doing a 'where
o
> > sword' as a god in stock. I was wondering if there is a way to send the
> > data as smaller packets, instead of one huge chunk? This way players
> > wouldn't lose thier connection from the mud by being "spammed out". Any
> > advice would be welcome :)
> >
> > -Astaroth
> >
> --
> reply to bill<@>longboys.net(remove the<>)
>       ...spam avoidance policy in effect.
> check out www.giftsgalore.com, lots 'o neat stuff there.
> GO JOHNNY!!! GO BILL!!!
>


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