Daniel Koepke wrote:
>
snip--->
> Grappling. Primarily for combat without weapons, allow a player to take a
> hold of one another during combat. Create a few skills for various
> judo-like throws and their counters, and don't make it so easy for
> everyone in the game to have a sword. It'd be pretty interesting to see.
>
> Water fighting. I don't know, but fighting while swimming is a big thing
> in action movies. You can have players trying to drown one another and
> delivering ultra-slow-motion kicks... :)
>
> -dak : Maybe that last one is taking it a little bit too far?
i was wondering what you were on. :)
great ideas, you need a mud to code for. :)
bill
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