Re: Objects' Val1 and Char_to_Room

From: Xual (xual@satanspawn.ml.org)
Date: 02/15/99


On Tue, 16 Feb 1999, Julian Buckley wrote:

> The code is as follows:
> char_to_room(ch, (room_rnum) portal->obj_flags.value[1]);
>
>
> How can this be changed so that setting the .obj file to "3" will mean
> going to Room #3?  And likewise, how can a check be made such that if the
> room indeed does not exist, then report whatever sprintf?  i.e. does a
> function exist already that does this?

char_to_room(ch, real_room(portal->obj_flags.value[1]));

"Misery is boundless"
        -Xual the Torturer, on the Eve of the Sundering.

Danathara Online RPG
telnet://danathara.ml.org:4000


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