From: Nick Stout (cyberman_64@hotmail.com)
Date: 02/20/99

I added a new olc zone # for builders so they could have access to 2
zones at once. I defined these accordingly, and everything works, except
for one minor mistake, and i'm not exactly sure why.
In olc.c (for OasisOLC), the permission checks seem to be scrambled.

if ((GET_LEVEL(ch) < LVL_COIMPL) && (zone_table[OLC_ZNUM(d)].number !=
GET_OLC_ZONE(ch)) &&
((GET_LEVEL(ch) < LVL_COIMPL) && (zone_table[OLC_ZNUM(d)].number !=
send_to_char("You do not have permission to edit this zone.\r\n",ch);
} else if ((!(GET_LEVEL(ch) < LVL_IMPL)) &&
(!ch->player_specials->saved.olc_zone == AEDIT_PERMISSION) &&
(!ch->player_specials->saved.olcs_zone == AEDIT_PERMISSION)) {
send_to_char("You do not have permission to edit actions.\r\n", ch);
} else if ((!(GET_LEVEL(ch) < LVL_BUILDER)) &&
(!ch->player_specials->saved.olc_zone == HEDIT_PERMISSION) &&
(!ch->player_specials->saved.olcs_zone == HEDIT_PERMISSION)) {
send_to_char("You do not have permission to edit helpfiles.\r\n", ch);

Yes.. This is mailer code and it's really sloppy... But here's my
I set the player's olc OR olcs to my AEDIT_PERMISSION (999) and it
doesn't work, but if i set olc to 999 and olcs to 0 (or vice versa), it
does work properly, and lets the person edit both Socials and Zone 0.
Same with HEDIT_PERMISSION (666). Same way.
Does anyone see the problem? I know it's boolean, but i couldn't seem to
sort out the logic for it.

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