Re: [CODE] [ADVANCE] Rewritten Advance?

From: Jon Knapp (
Date: 02/27/99

Ok I had the same porblem.  Here is what you do.  In class.c at the end of
each class exp list you see this

case LVL_IMMORT: bla bla bla

Well the prob is in stock they only put in immort exp, so you have to add
case exp for each god level excpet IMPL.  So what is happening is you set
them to say GRGOD and it doesn't have the exp number so it sets them to the
nextg highest one it does have.  So just put exp in for each god level and
your set.

With Thanks To The List For All The Help It Has Given Me,

-----Original Message-----
From: Phillip A Ames <kirk47@JUNO.COM>
To: <>
Date: Saturday, February 27, 1999 6:56 AM
Subject:  [CODE] [ADVANCE] Rewritten Advance?

>OK, I know that this has been discussed before, but when I searched
>through the archives, I couldn't find any sort of rewritten
>ACMD(do_advance).  If anyone out there has an advance that actually works
>level-independent of your MUD(Mine has 55 levels, I type advance soandso
>51 and they hit level 50 and stop, and anything above 51 will make them
>level 55, implementor level).  Anyway, if anyone has a rewritten advance,
>and would like to mail it to me, I'd be grateful, and if nobody does,
>then suggestions on how I might make this level independent would be
>Phillip Ames    | Satisfaction is not guaranteed.
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