Re: Saving Dg

From: Maximum Carnage (
Date: 03/04/99

See with my DGscripts on both my test mud where I originally installed the
scripts with OLC and on my main mud where I had to hand patch alot of stuff
so that it would work around the current OLC system when I trigedit a
trigger for a zone which doesn't have a *.trg file previously it creates
one, but the thing is it doesn't automatically add the new file to the index
in the /trg directory so I must go back and edit the index myself and add
the new file to the index so it does load next reboot.  I just shrugged it
off as something DG wasn't sappose to do and it only takes afew seconds to
add the new files to the /trg dir.  So this could be a problem that he is
having where the new trg file isn't put into the index and therefore its not
gonna load on the next reboot.  Oh wellz, just a thought.  Laterz,

-Smillie, IMP
Maximum Carnage 6669
-----Original Message-----
From: Del Minturn <caminturn@EARTHLINK.NET>
To: <>
Date: Wednesday, March 03, 1999 8:42 PM
Subject: Re:  Saving Dg

>Xual wrote:
>> On Wed, 3 Mar 1999, Jeramy Singleton wrote:
>> > well fyi it didn't do it automatically
>> > i rebooted and sure enough the script wasn't there
>> Did you examine the actual script file? ie lib/world/trg/<zone num>.trg
>> I'll bet your script is in there.  Did you read all of the posts in this
>> thread?  Like the one about the index file?
>If this is a fresh install, I will almost bet that the .trg files do not
>exist for his existing zones. But will be created for all "NEW" zones.
>I have posted about this many times, and hopefully the next person who
>packages the DG scripts will make a very LARGE WARNING.
>"The installation does not create a #.trg file for your existing zones.
>must add (copy, create, or other), a #.trg file for each of your
>zones. If you do not do this, your triggers will not save as there will
>be a #.trg file to save them to."
>Sounds like a common FAQ question for DG scripts to me!
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