Re: dg questions II

From: Richard Glover (
Date: 03/08/99

The stock char_to_store removes all eq and you have a remove_otrigger() in
there that would cause that, which does happen when someone does a 'save' or
autosave kicks in.


-----Original Message-----
From: Mark A. Heilpern <>
To: <>
Date: Monday, March 08, 1999 2:22 PM
Subject: Re:  dg questions II

>>Ahh... actually we figured out why it was doing that... it seems the
>>set off each time the mud autosaves or the person types 'save'. Any ideas
>I'll agree that it shouldn't happen just because of a player doing a save.
>Is both
>the remove AND wear triggers being performed? If so, it's my guess that
>your mud
>has players remove everything prior to a save, and wear it all after the
>save. If this
>is normal CircleMUD behavior, I'll work around this little faux paux. If
>it's not normal
>CircleMUD behavior, I'll leave the (relatively trivial) fix an exercise to
>the reader.
>Anyone care to comment on it's "normalcy" before I test it myself?

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