[CODE] Spell Parser

From: Richard P. Bandura (alpha4@capital.net)
Date: 04/10/99

I'm trying to remove the annoying little 'Holy symbols' from the spells on
my mud. Problem is, since the mud uses tokens and looks for ' then spell
name then ' then target....i'm getting rather confused, frustrated etc.
Spells longer than one word cannot be cast (unless they're the first
double-worded spell on the list like create food, cure blindness etc). I'd
been thinking perhaps of using the namelist for in-room
mobs/players/objects, and taking the last argument as the target, but I've
been told that this won't work. Has anyone  ever found himself where I am
now? Ideas, suggestions, anything would be appreciated.


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