1. Exactly. I don't want to overwork my builders, having to write 48
descriptions for each room. SO I was thinking about a scripting system. An
example:
@desc = if(height(%ch) < 4)
{
print("The trees loom high above you, casting a deep shadow over
the region.");
}
else {
print("You see a few shrubs around.");
}
switch(level(%ch))
case (<4) { print("You feel lonely here, as you are so new."); }
case (5) { print("This isn't all that bad."); }
case (>5) { print("You're the greatest player around..."); }
end.
There are 6 possible outcomes with this simple script, but it's not all
_that_ long. Oh, and if I asked the builders to create 8 room descriptions
for every room they probably would. Especially seeing as I'm paying them by
the hour to write room descriptions.
>Caram answers:
>Its not to be rude, but will not this make builders overworked?
>If you implement this a builder will have to make several room descriptions
>for every room, and i think its hard enough to get hold of builders as it
>is.
>
>This is not ment as a flame or anything im just warning the original poster.
>(PS. I know the last post wasnt ment as an suggestion to a system or
>anything, just spamremoval made me set your posting in my answer :)
Thanks for your 'awakener' ;)
---
Andrew Ritchie,
Rippon Lea Mansion and Estate
http://www.vicnet.net.au/~rlnt/
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