ASCII Pfiles and load_char()

From: Tony Robbins (
Date: 05/04/99

When I installed ASCII Pfiles into my MUD, I ran into errors with various
sections of code due to the fact that the character structure was not being
CREATE'd or clear_char()'d.  Now I went into load_char() and added this:

  if (ch == NULL) {
    CREATE(ch, struct char_data, 1);
    CREATE(ch->player_specials, struct player_special_data, 1); /* I think

In theory, it would allocate memory if necessary, in actuality, it does not.
load_char() goes through and does a successful return, but once I'm back in
the calling function (do_last, for example), the char_data structure has
been NULL'd again.

Is there a way I can make the if() check inside load_char() work as kind of
a blanket check?  I just found it odd that the allocated memory would vanish
at the end of the function.


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