Re: Maps

From: Hellfire (bonecrusher@cyberdude.com)
Date: 05/13/99


Actually The Default (stock) areas run all over each other. Most are pretty
much unmappable without extensive rearranging of rooms.

----------
> From: Brian Stoffer <bstoffer@vivid.com>
> To: CIRCLE@post.queensu.ca
> Subject:  Maps
> Date: Thursday, May 13, 1999 12:27 PM
>
> Either a script that will crawl my world files and create an ascii
> representation, or I'm looking for a map (any format - graphic, ascii) of
> the default "world" that comes with circle.  I suspect the latter is
> available, and the former is something that someone might have toyed
> with...?
>
> I'm looking to do some large expansions, but I would really like to have
an
> overview of how the default world looks to know where to build.
>
> Thanks.
>
> -brian
>
>
>      +------------------------------------------------------------+
>      | Ensure that you have read the CircleMUD Mailing List FAQ:  |
>      |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
>      +------------------------------------------------------------+


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST