While doing some browsing through the BPL15 code, I noticed a void auto_equip
function in objsave.c that wasnt' there in BPL14... "Eh?" I thought to myself
at the bleary hour of 5 in the morning... I then proceeded to boot up the
BPL15 copy of my work in progress and log in to check this out... loaded up a
few items on a dummy character(As well as myself as IMP), equipped them..
saved and quit.
No dice - objects were left on the ground.
Scratched my head, editted config.c, turned renting back on, rebooted the MUD.
Again I equipped a dummy character(Again did it with my IMP character as
well) with some items, saved him, and rented out.
Again, no dice - the objects were left on the ground.
I searched through the code, thinking maybe this function was doing something
other than what I'd assumed it would be doing. Its quite possible that I
missed something, and I checked through the archives and didn't see any posts
about this so I'll ask it:
Did I miss a toggle somewhere? Is it just framework to be fully realized
soon? Is it broken?
Any answers would be much appreciated, thanks in advance!
Note: It isn't a stock BPL15 mud, its got ASCII rent and pfiles, Oasis 6b,
DG scripts, corpse saving, copyover, etc etc... if one of those overrides
this function, I may've missed it, but everything compiles without complaint.
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