Re: Constant Regeneration

From: Planet Dragos Customer Support (master@i-55.com)
Date: 06/10/99


>I put one of those in.  Basically it involves a rethinking of regen... the
>standard way is broken up into how many hp/mana/move you get back per
>tick.  The new way you have to figure out how many ticks it takes to get
>back 1 hp/mana/move point.  You'll also probably want to distinguish
>between mobs and players... For my system, I believe changing the players
>to have a "tickless" regen increased cpu usage from 3% to about 8%.  I
>would imagine that throwing mobs in there might be too much.

Nod, mobs are going to remain on a tick system.  Thanks for the stats on
the CPU usage tho, I'm going to go ahead and try this.

Planet Dragos(tm) Customer Support Team
Contact Information:
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Cheryl Drago/Owner  . . cheryl@planet-dragos.com
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Toll free number  . . . 1-888-DRAGOS-8
Local Number  . . . . . 504-345-4511


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