Re: [CODE] Time and other musings

From: Xual (xual@danathara.dhs.org)
Date: 06/17/99


On Thu, 17 Jun 1999, Edward J Glamkowski wrote:

> >Secondly, has anyone developed a round-time based command system, like that
> >of GemStine III and Dragonrealms?
> >Like if you don't want your players abusing a command like 'steal' by simply
> >spamming it, you put a round-time on it, which is the number of seconds it
> >takes before you can execute the command again. Obviously, as you get better
> >in the skill your round-time for that skill-command decreases. Do players
> >mind this?
>
> Check out wait states.
> Look in the bash command for an example of how to
> use them.

Sounds more like a job for an event system to me...

"Misery is boundless"
        -Xual the Torturer, on the Eve of the Sundering.

Danathara Online RPG
telnet://danathara.dhs.org:4000


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST