Re: Pausing output

From: Xual (
Date: 09/05/99

On Sun, 5 Sep 1999, Chuck Carson wrote:

> I have a search command that players use to search
> for secret doors. It is based on a perception skill that
> improves thru use. However, I do not want players to
> bot this command or over use it. When it is used it
> reduces a player move points and I also PULSE_ZONE
> the char however, the messages I send the char and the
> room are sent instantly. (thus the player is still 'searching'
> due to the PULSE_ZONE but the rolls have already been
> made and the messages sent to the room)
> How can I delay these messages until after the pulse time?

You'll need to use an event system, DG Events works nicely.

"Misery is boundless"
        -Xual the Torturer, on the Eve of the Sundering.

Danathara Online RPG

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