Re: [CODE] Re: Linkload Snippet Question

From: Warren Robbins (
Date: 12/27/99

On Mon, 27 Dec 1999, Brandon Phelps wrote:

> Sure, I'd love to take a look at the unload command... Becuase I would like
> to 1)Linkload a player 2)modify the player (ie. inv, eq, etc..) 3)then save
> and unload the player

A while back I released my ACMD(do_playerlink) which was linkload with
remove added to it, I believe it saved changes.

I have a neat-freak Imp on one mud-proto and he playerlink removes as soon
as he sees someone disconnect.

Search the archives, do_playerlink should find it as a keyword.


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