Re: [QUESTION] About Classes

From: Tony Maro (tony@maro.net)
Date: 02/01/00


Patrick,

Would you consider sending me a copy of your tree outline.  Do you have
a drawing or something?  I'm very interested.

Thanks,
Tony
tony@maro.net

-----Original Message-----
From: Circle Discussion List [mailto:CIRCLE@post.queensu.ca]On Behalf Of
Patrick Dughi
Sent: Tuesday, February 01, 2000 9:49 AM
To: CIRCLE@post.queensu.ca
Subject: Re: [CIRCLE] [QUESTION] About Classes

        I finally came up with a system that's classless, insofar as your
choice of skills, but also with severe limitations.  Basically, each
old-style 'class' of skills falls in a given proficiency group (spheres,
circles, whatever you want to call them, I call them trees), with each
skill/spell at a set level (between 1 and 4 usually).  You have to spend
proficiency points to buy access to a given tree branch (multiple branches
in a tree), and increasiningly more points to access skills higher up that
given branch.


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