Buffer Patch v1.9 Question/Problem (long)

From: William A Romano (bromano@mediaone.net)
Date: 03/10/00


Hello,

We recently installed the buffer patch v1.9 from George. We had the 1.8
version
working, but lost a HD & had a corrupted backup, so we decided to use the
latest version. Oh, we're on BPL 11, HEAVILY modified, several of the
changes
from later patches have made it in over the years.  We also use OBuild.

At this point, production side, (because of some of the problems we
encountered
with v1.8) we've just installed the *.[ch] files, added the # includes and
NOT done any of the get_buffer/release_buffer code changes.

Even so, we're seeing *HUGE* numbers of 16k buffers (see below)  I've set up
3 as persistent, in hopes of stopping this, but to no avail.  Our Syslog is
also seeing a lot of activity with freed buffers of this size.

grep 16384 show's it's our MAX_MESSAGE_LENGTH in boards.h, but it's not
being
requested or released under the new system yet.  (I also looked for 1024 *
16
to no avail.)

Has anyone else seen this? Kind of activity? What else can I try? Where
should I look?

Thanks in advance for any time or information you can provide.

Ghost Shaidan
Implementor of Questionable Sanity
qs.mudservices.com 4000


Info Below:

Show buffer info into syslog:
Mar 10 09:21:12 ::    64 bytes ( 9):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::   128 bytes ( 7):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::   256 bytes ( 3):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::   512 bytes ( 6):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::  1024 bytes ( 1):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::  2048 bytes ( 2):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::  4096 bytes ( 4):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::  8192 bytes ( 8):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 :: 16384 bytes ( 5):   625 items, 10240000 bytes, 17500
overhead.
^-----------------------I'd guess this to be a
problem--------------------------^
Mar 10 09:21:12 :: 32768 bytes (10):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 :: 65536 bytes ( 9):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::    64 bytes ( 9):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::   128 bytes ( 7):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::   256 bytes ( 3):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::   512 bytes ( 6):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::  1024 bytes ( 1):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::  2048 bytes ( 2):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::  4096 bytes ( 4):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 ::  8192 bytes ( 8):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 :: 16384 bytes ( 5):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 :: 32768 bytes (10):     0 items,      0 bytes,     0
overhead.
Mar 10 09:21:12 :: 65536 bytes ( 9):     0 items,      0 bytes,     0
overhead.

uptime:
Up since Mon Mar  6 16:37:41 2000: 3 days, 16:53

show stats:
Current stats:
     30 players in game     27 connected
   2553 registered
   9256 mobiles           3222 prototypes
  12051 objects           4366 prototypes
  12013 rooms              114 zones
      0 large bufs
  142845 buf switches        62 overflows
  122631 buf cache hits   20228 buf cache misses


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