Re: mud time

From: Damian Jurzysta (interact@hem.passagen.se)
Date: 03/14/00


Hello Minturn.Del.PRC.Oceana.

On 13-Mar-00, you wrote:

M> db.c
M>
M> /* reset the time in the game from file */
M> void reset_time(void)
M> {
M> #if defined(CIRCLE_MACINTOSH)
M>  long beginning_of_time = -1561789232;
M> #else
M>  long beginning_of_time = 650336715;
M> #endif
M>
M>  time_info = *mud_time_passed(time(0), beginning_of_time);
M>
M>
M> -----Original Message-----
M> From: Circle Discussion List [mailto:CIRCLE@post.queensu.ca]On Behalf Of
M> Damian Jurzysta
M> Sent: Monday, March 13, 2000 11:53 AM
M> To: CIRCLE@post.queensu.ca
M> Subject: [CIRCLE] mud time
M>
M>
M> how do I set the mud time to always start at year 1100, day 01, month 01
M> when a
M> reboot is made? I did a grep for mud_time_passed but could not find the
M> relevant
M> variable(s).

exactly how is this value calculated? what decides the year, day, month and
current tick?
--
/Damian/


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