Re: Newbie PK/Mobs

From: Bobby L. Russ (
Date: 04/17/00

On Sun, 16 Apr 2000, Patrick Dughi wrote:

>   Most likely this is caused by some structures which mobs and players
> have in common - but are used for different things depending on the check
> if the person is a mob or not. Your code probably does not differentate
> between them.  As he suggested, you could just find where that message is
> printed out, and check for npc in that function.
>                                                         PjD

        Thank you!  I found it.  After more code sniffing and testing, I
found the problem in spell_parser.c  The code there did not check to see
if it was a NPC or not and checked only for PLR_KILLER flags.  Thanks
again for the assistance. :-)  I have corrected the problem. :-)

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