Hello! I've implemented mercy in my mud (with a MERCY flag, the mob =
doesn't kill)... So, I want to make the mob gossips everytime as he/she =
have mercy of a player, telling to everyone at the mud, that he/she had =
mercy of the player.... :D
 So, how can I declare this? The player I've declared with $n and ch.... =
and the mob? what I can put? And how can I declare to the action be =
visualised by everyone in the mud?
Thanks
[ ]'s
Alan
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