Re: [CODE]any idea what this error is?

From: Rich M Carpenter (carppy@juno.com)
Date: 07/27/00


seeing as how I got one response, and that not an answer, but anoher
question, i'll send this again....


On Mon, 24 Jul 2000 16:00:20 -0400 Rich M Carpenter <carppy@juno.com>
writes:
> I am running circlebpl17 on a win98 machine under cygwin32.
> I have added races, a couple of classes, a bunch of skills and
> spells, and made some changes to various files to make
> things run the way i prefer.
> Everything copmpiles cleanly, and none of the spells or skills that
> require a command crash the mud, however
> it does crash, seemingly at random.
> Sometimes it will do it at the end of a fight, before the corpse is
> made, but sometimes it will crash while I'm just standing there
> doing nothing.
> following is the a snippet from the syslog for the last time I did
> it, as well as the CIRCLE.core which was created.
>
>
> -------snip---------
> (syslog)
> Jul 23 00:39:26 :: nusage: 1   sockets connected, 1   sockets
> playing
> Jul 23 00:44:26 :: nusage: 1   sockets connected, 1   sockets
> playing
> Jul 23 00:49:26 :: nusage: 1   sockets connected, 1   sockets
> playing
> Jul 23 00:54:26 :: nusage: 1   sockets connected, 1   sockets
> playing
> Jul 23 00:59:26 :: nusage: 1   sockets connected, 1   sockets
> playing
> Jul 23 01:04:26 :: nusage: 1   sockets connected, 1   sockets
> playing
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) Exception: STATUS_ACCESS_VIOLATION
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) Dumping stack trace to
> CIRCLE.EXE.core
>
> ------snip------
> (CIRCLE.core)
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) Exception trapped!
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) exception C0000005 at 43CDD9
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) exception: ax FFFFFF88 bx 488F4A0
> cx 488F4A0 dx 5E
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) exception: si 1 di 488F4A0 bp
> 264F9B4 sp 264F9A0
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) exception is:
> STATUS_ACCESS_VIOLATION
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) Stack trace:
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 0: sp = 0x264F6B4, pc =
> 0x1000A26C
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 1: sp = 0x264F7D8, pc =
> 0xBFF76849
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 2: sp = 0x264F7FC, pc =
> 0xBFF87FE9
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 3: sp = 0x264F890, pc =
> 0xFFECBAD7
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 4: sp = 0x264F9B4, pc =
> 0x4317AF
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 5: sp = 0x264FA20, pc =
> 0x4623A8
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 6: sp = 0x264FA58, pc =
> 0x439873
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 7: sp = 0x264FA78, pc =
> 0x43979D
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 8: sp = 0x264FC3C, pc =
> 0x438C78
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 9: sp = 0x264FC50, pc =
> 0x438B55
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 10: sp = 0x264FC7C, pc =
> 0x10006B59
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 11: sp = 0x264FE0C, pc =
> 0x10006B6C
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 12: sp = 0x264FE18, pc =
> 0x48186E
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 13: sp = 0x264FE28, pc =
> 0x40103A
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 14: sp = 0x264FE38, pc =
> 0xBFF8B560
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 15: sp = 0x264FF78, pc =
> 0xBFF8B412
> (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) End of stack trace (more stack
> frames may be present)
>
> I am working on trying to use dgb to find the problem, but it keeps
> crashing on me.
> Any ideas, no matter how vague, or with as many 'if's or maybes as
> you care to use, would be great
> Thanks
> RC


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