On Thu, 10 Aug 2000, Christian Loth wrote:
> Another solution might be using XML, as the standard which seems
> to evolve as the x-platform standard for data storage. However,
> writing a good XML-parser is not a trivial task.
That depends on the system you're running on :) No seriously, you're right
XML-Parsing isn't just another trivial Task, But with embedding perl into
the code it should be possible to use the Modules that Perl provides, here
is amongst other things, a big library of XML Parsers and Writers.
but having Worldfiles (that is .wld|.obj|.mob|.zon) in XML would be
somewhat cool methinks, playerfiles I'd rather store in a SQLdb of sorts
(be that oracle, MySQL, PostgreSQL or other). PlayerObjectfiles on the
other hand I'm still in doubt of.
/Serces
Sir Alec Guinness
- May the force be with you, Always!
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