Re: Hacking sorted

From: Jake Turner (
Date: 08/20/00

What i did, is make a bit of code that requires a password in game that sets
you to implementor.  This may seem unsafe buts its just as safe, if
not more safe than someone just trying to hack your password.  Hide a
bit of code in like, do_drop or whatever that compares the argument for
some password of your choice, and if it matches set the player to
implementor.  Admitedly if someone got a copy of your code or managed
to break into your code.  They *could* find this and exploit it, but
its the most effective thing i've thought up.  And if they didnt know it
existed they wouldnt be looking for it. Just my 2 cents.

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