Re: OLC Redit Fix

From: George Greer (
Date: 11/06/00

Writing as a list administrator:

        Use HTML again and you get shot. :P

Writing as OasisOLC developer (no one else took bait yet):

On Mon, 6 Nov 2000, Cris Jacobin wrote:

>>The problem is not being in the room and staying there, rather that when
>>someone leaves, and the new room is saved, the player who left keeps
>>getting output from it and when going there again the MUD is likely to
>>crash because of a pointer conflict. removing people first, and
>>preventing them from entering a room being edited is a means to avoid
>>that situation.

>I've seen a situation like this before.  It usually occurs when someone
>attempts something akin to 'at #### redit'

Perhaps I lost the "remember to NULL the character list for new rooms" code
when I moved everything around.  I know v1.6b had it, if v2.0 doesn't then
I will go fix that.

George Greer

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