Re: [CODE] Identifying mobs in spec. procs.

From: Martijn Schoemaker (
Date: 11/29/00


Every player/mob uses a struct char_data. The only difference is that
mobs don't have the player_specials struct assigned and the players
don't have the mob_specials assigned (or at least that was the case
in earlyer CircleMUD releases). You can use mobs in the same way
as players, except that you can use the IS_NPC or the IS_MOB
macro's to distinguish between the two.


Try : telnet 4000 (or 119) and be amazed.

Andrej Kacian wrote:

> > On Wed, 29 Nov 2000, Andrej Kacian wrote:
> >
> > >I have a slight problem. I need to use do_ commands on mobs (so that mobs
> > >can talk, shout, move, etc.), but can't find way to assign mob to struct
> > >char_data.  Is there any function for it?
> >

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