Re: World file security (offline editor issues)

From: Scott Davis (
Date: 12/30/00

On Fri, 29 Dec 2000 22:41:26 -0600, you wrote:

>> Ftp-Telnet-World Builder-That updates the mud in real time whilst doing your
>> laundry and feeding your kids *snicker*
>        Cept it wouldn't do FTP - it'd pass the relevant data to the
>circlemud and request that it include that data into the system in the say
>way changes made with oasis or other systems are included.
>        This wouldn't be done with an ftp-type setup, you need never worry
>about filesystem issues.  Just a 'here's a bunch of _x_ info coming',
>where x is shop, room, etc.  This would also be how the mud would relay
>information back - as data, not seperate files which then have to be
>parsed, corrected for unix/windows differences (if applicable), etc.
>        As for telnet, it doesn't do that at all.  I had thought that a
>simple, non interactive message system from the mud to all connected
>clients would be a nice touch - ie, "System is shutting down, you will be
>unable to syncronize for a few minutes", and also so I can have
>transaction logging on the client side (mainly for debugging).  This will
>probably just be a brief UDP send - not even TCP/IP, much less a full
>blown telnet compatible link.
Ahhh -ok - so now I really understand what you're attempting...correct
me if I am wrong.  You can DL the entire world for edit offline, truly
not connected to the mud or even the net.  then once you connect to
the mud rather than shutting down the mud and rebooting to include all
of the changes (via FTP), you want to be able to "from within the mud"
add all the changes on the fly.  and you also want an option to
actually be connected to the mud and work in real time as you would
with oasis (et al.).
Why couldn't you just do it as a telnet tie in?  wouldn't that be
fairly easy to accomplish?  Or again am I missing something(which we
know has happened in the past)?  Assuming that you are talking about a
mud that has oasis patched in you could make all the appropriate
keystrokes coded in and passed to the mud hidden to the builder, and
it would be doing all of the correct editor calls within the mud to do
your updating.  I mean in essence Windows was originally nothing but a
GUI for DOS and when you clicked or something it did all the
appropriate DOS commands hidden in the background somewhere, correct?
Couldn't your offline editor be essentially the same idea here except
executing oasis commands via a telnet connection?


   | FAQ: |
   | Archives: |

This archive was generated by hypermail 2b30 : 04/11/01 PDT