Re: [AREAS]What is nesscessary

From: George Greer (
Date: 01/04/01

On Thu, 4 Jan 2001, Patrick Dughi wrote:

>> 1 room
>> 1 zone (containing above room)
>> 1 mob
>> 1 object
>> 1 shop

Sir briskly, then bake at 400^o for 3:00 time.

(Three references in one sentence, I'm good.)

>        Are you sure the zone has to contain the room?

The room has to belong to some zone.

>        Aside from that, you also have to have the mortal and immortal
>start rooms pointing to a valid vnum of a room.

That had a built-in assumption that the single room was your start room
since it's rather hard to put it anywhere else otherwise.

You could technically get away without a mob, object, or shop so long as
you never used anything that accessed (mob|obj)_(proto|index) ... except I
think heartbeat() uses them so you'd lose and have to change the code
anyway. :)

George Greer            | If it's about the CircleMUD mailing list,   | mail instead.

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