Re: Couple Problems,

From: Leonardo Herrera (leonardo.herrera@mercantil.com)
Date: 01/26/01


William Jeanveau wrote:
> George Greer wrote:
> > On Thu, 25 Jan 2001, William Jeanveau wrote:
[...]
> > fight.c:
> >
> >   /* Gain exp for the hit */
> >   if (ch != victim)
> >     gain_exp(ch, GET_LEVEL(victim) * dam);
> >
> I see it there too, but doesn't seem to be working
> properly, I have a fido set up to dish out tons of exp
> bring on a test char, only exp accumulated is when the
> fido dies, aswell how would I go about making it the
> total amount of exp gained displayed at the bottom
> rather than what you earned on the last hit.

What was the level of that fido?

--
Leonardo Herrera
mailto:leonardo.herrera@mercantil.com

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