Re: Classless Mud

From: Paul Carley (
Date: 03/16/01

From: "Jeremy" <thurgood@GOSHAWK.IS.UND.AC.ZA>
> I am currently considering throwing out classes and having a purely
> skills-based mud.  This allows for much more freedom in character
> creation, etc.  Is there anything I should watch out for when pulling out
> all the class code (apart from the obvious class-related stuff)?

Did this one myself and it was actually pretty easy you just have to
remember to change your real abils rolls to work off of something other
than class ie race.  Then it's just a matter of rewriting your skills to
base off of stats, race, or prereqs... or all three..


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