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Karl Buchner wrote: > > MIN(95, MAX((19 - (thac0 - ac)) *5), 5) Won't compile or work (hint, look at the parenthesis). If you really want a true comparison of who's more likely to win you have to take several (lots of) things into account. The attacker's thac0 and the victim's ac only account for the chances of landing one hit. To properly figure the chances of one battle you have to take the result of that, multiply by the average damage inflicted by the one player, and divide that into the victim's HP. Note that hitroll is (if memory serves me correctly) simply the opposite of thac0. You can get thac0 with (20 - hitroll) and hitroll with (20 - thac0) (for some odd reason the originators of Oasis decided to use hitroll in thier menu instead of thac0 and hence all this confusion was born). You must then calculate all this mess for the opponent and compare the two, converting the result into a range between 0 and 100. That should give you a fairly accurate result. To really know for sure how it all gets figured out you will have to dredge yourself into the source. Look at do_hit and just figure it out. I know it's a mess which is exactly why I'm not gonna dredge through there for you. Regards, Peter -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | +---------------------------------------------------------------+

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