changing player names

From: Kras Kresh (kras_kresh@hotmail.com)
Date: 08/23/01


I've recently added a change name function, but i'm relying on system() to
move the crash files and such to the new name. Is there a cleaner way to do
this? I had to use bufs all over the function just to store the "mv name1
name2" so that system() can use it.

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