Re: Object Stacking

From: Jeremy (
Date: 09/05/01

> Just on the topic of George's object stacking code that's being worked upon
> currently - is the main aim with this solely to either increase speed,
> decrease memory usage, or both?  I'm guessing both?  As such, is there a
> need to keep all the items in the game if they're all identical?  Or, could
> a new function be added to have one item in the game for that character,
> followed by two variables such as the IDNum of the player, and the number of
> the item a player has?

As far as I can make out, the major reason is to clean up the shop code
with a neater interface as a side effect.  While memory and speed are
considerations, I don't think they're real reasons for the change.

I, for one, am looking forward to the finished product.  Keep up the good
work! :)


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