Re: randomising

From: Patrick Dughi (
Date: 01/14/02

On Tue, 15 Jan 2002, matt wrote:

> any input will be greatly appreciated
        If you're going to have unique skill-like messages for each
person, I agree with your suggestion to place them in seperate files (that
is, like the aliases, objs, players are all seperate, you'll
also have an 'attacks').

        Are you going to try to plug-in the attack messages into the
existing skill/spell damage messages, or are you going to just duplicate
portions of the code in 'fight' when the most recently used weapon is one
of these unique ones?

        Sounds like you've got a forward thinking plan though,
it'll be interesting to hear how the implementation comes along.


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