Re: prompt

From: Josh Harris (jharris2@ACSU.BUFFALO.EDU)
Date: 01/19/02


From what I take it as, is you want your newplayers to display a full
prompt when they start the game as opposed to the >.

Go into interpreter.c and look for

case '1'

then under that you should have:


      if (GET_LEVEL(d->character) == 0) {
 do_start(d->character);
 send_to_char(START_MESSG, d->character);
      }

just rewrite it to say:


      if (GET_LEVEL(d->character) == 0) {
 do_start(d->character);
+       SET_BIT(PRF_FLAGS(d->character), PRF_DISPHP);
+       SET_BIT(PRF_FLAGS(d->character), PRF_DISPMANA);
+       SET_BIT(PRF_FLAGS(d->character), PRF_DISPMOVE);
  send_to_char(START_MESSG, d->character);
      }

then those flags will be set for the newplayers entering the game.

If you want it for every player regardless of level just remove the lines
from the if statement.

Hope this helped.

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