breaking aliases

From: Kras Kresh (kras_kresh@hotmail.com)
Date: 04/03/02


We should break from alias once we hit the main menu.
The main reasons are that the player stops spamming himself or screw up some
stuff such as his description. Who knows what his alias would be.

Here is the fix:
comm.c: game_loop():
-      } else if (STATE(d) != CON_PLAYING)     /* In menus, etc. */
+      } else if (STATE(d) != CON_PLAYING) {     /* In menus, etc. */
+          /* Kras - now check if still in game */
+        if (aliased)
+          continue;
        nanny(d, comm);
-      else {                  /* else: we're playing normally. */
+      } else {                  /* else: we're playing normally. */


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