magical traps solution

From: Edward J Glamkowski (
Date: 04/12/02

For the curious...

What I ended up doing was creating a new mag_traps() function which
is basically a copy of mag_damage() but doesn't need the caster
passed in as an argument.  Then the trap spells are of type
MAG_ALTER_OBJS, which sets the trap on the object, and in the
trap_damage() call for when a trap is set off, if it is a spell
trap it calls mag_traps().

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