Re: Lighting rooms with objects in your inventory.

From: Kras Kresh (kras_kresh@hotmail.com)
Date: 04/24/02


>From: David Cole <tiznor@softhome.net>
>Subject: [CIRCLE] Lighting rooms with objects in your inventory.
>Date: Tue, 23 Apr 2002 23:08:11 -0500

>I'm haven a hell of a time trying to get illuminated object that are in a
>character inventory to light a room.

>in char_to_room():
>     for (obj = ch->carrying; obj; obj = next_obj) {
>       next_obj = obj->next_content;
>       if (obj->obj_flags.extra_flags == ITEM_ILLUMINATE)
>         world[ch->in_room].light ++;
>  }

try using OBJ_FLAGGED(obj, ITEM_ILLUMINATE) instead of extra_flags =
item_illuminate

in case you don't have that define...
#define OBJ_FLAGGED(obj, flag) (IS_SET((obj)->obj_flags.extra_flags,
(flag)))

while you're at it, do the same for char_from_room(), but instead use --
instead of ++

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