Re: Issues with a couple of snippets, Buildwalk and Experience

From: Mathew Earle Reuther (
Date: 07/04/02

> All this does is loop through the vnum range for the given zone from
> bottom to top and return the lowest unused vnum. This should work fine
> for most zones but there may be the some problems if you have overlapping
> zones. I will leave the testing up to you. I hope this helps you out.

I didn't *extensively* test it.  However after dropping this in I was able
to start from room 0 in a zone and walk randomly, checking all my 12
directions and walk all the way to 99 without a crash.  Thanks a bunch for
the quick fix!


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