Re: Planned OasisOLC Enhancements

From: Mythran (
Date: 08/12/02

From: "Nate Winters" <wintersn.geo@YAHOO.COM>
> I have numerous ideas on what to add to Oasis OLC. I have been running the
> builder's academy for almost 2 years now. We've trained.... 100's of
> builders. Zemial and Welcor have developed our OLC significantly. The
> majority of my recommendations are their implementations of my ideas and
> numerous other builders.
> 1. No longer abbreviate s/l/d/a-desc. Simple I know. But makes it easier
> for new builders to grasp what they do and mean. Instead of blank <not
> on obj a-desc put something like <used only with staff, scroll, wand,
> potion, and note>. #2 mistake for builders is thinking a-desc is the
> equivalent mob d-desc.
> 2. create d-desc for obj... just an idea. Better to have a standard format
> for people to learn more quickly. Should also include extra description
> mobs. Some people actually like to write and I have been told many times
> mob d-desc is not long enough.
> 3. Extra descriptions bracketing. When you stat object you get a long list
> of extra description (if there are any). i.e. an object that has 3 extra
> descriptions <mahogany desk notepad pad paper drawer> should be <[mahogany
> desk] [notepad pad paper] [drawer]> makes things easier for builders
> checking out zones.
> 4. Zedit sanity checking. Don't let players equip fountains, double equip
> same position on mob, numerous other possibilities.
> 5. Automatic format with indent toggle for IMP...
> 6. When line is truncated explain to builders to enter fewer lines of text
> at once. #1 mistake by new builders.
> I'm out of time, I have more. I realize alot of these may seem
> insignificant, but they would be time savers and make OLC more user
> friendly. I have more, but I am sure you are busy enough.
> Rumble
> The Builder's Academy
> 9091
> For those interested the builder's academy is transitioning into the
> development port for DG Scripts. Our mission is to train new builders and
> improve the CircleMUD community. Welcor and I had discussed developing OLC
> also, but he has his work cut out for him enough with triggers and I don't
> have the experience yet to tackle such a project. Thank you for taking it
> up.

Hmm, sounds good.  But after reading what has been going on with Oasis, I
now am under the understanding that there is a good reason why there is no
Zedit sanity checking, or any other sanity checks (just about).  In the
documentation for Oasis, it states that this is to allow builders to
experiment with just about anything they can put there minds to.  Which also
means that builders can crash the muds easily.  Hmmm...I believe that Oasis
should allow builders to test everything they want, to an extent....not
allowing the builders to crash the mud is a priority now that I think I
should take to fix.  If Oasis can cause a crash, it has a bug....Therefore,
upper/lower limits will be applied to specific items.  Text exceeding a
specific length will be truncated...yodda yodda yodda...

Also, I need to set up CVS on my machine :P  So I can work with OasisOLC a
bit the making is (hopefully) an OasisOLC website.  It will be
set up with the current progress of Oasis....(once again, hopefully).  We
shall always, bug reports goto


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