Re: sedit problems?

From: Mark Garringer (
Date: 08/30/02

>I seem to be having some problems with sedit crashing circle. I am   >
>using bpl21 and Oasis 2.0.1.

>What is happening is that if I enter sedit for a new shop and change > only
>1 value (say the buy rate) and try to save the shop it core dumps.

>I did go back in and fill in much more information on a shop and it  > save
>successfully, so I should be able to train the builders to enter > more
>complete information. Included is the output from my core file, > if
>someone could help me translate this perhaps a long term solution > can be

>#0  __libc_free (mem=0x2581) at malloc.c:3136
>3136    malloc.c: No such file or directory.
>         in malloc.c
>(gdb) bt
>#0  __libc_free (mem=0x2581) at malloc.c:3136
>#1  0x0807c03c in free_shop_strings (shop=0x8123a68) at genshp.c:260
>#2  0x0807bb04 in copy_shop (tshop=0x8123a68, fshop=0x81238d8) at
>#3  0x0807c394 in add_shop (nshp=0x81238d8) at genshp.c:397
>#4  0x080956b2 in sedit_parse (d=0x811f090, arg=0xbffff5c0 "y") at
>#5  0x08086f15 in nanny (d=0x811f090, arg=0xbffff5c0 "y") at
>#6  0x0806ab36 in game_loop (mother_desc=3) at comm.c:755
>#7  0x0806a26b in init_game (port=4000) at comm.c:380
>#8  0x0806a162 in main (argc=1, argv=0xbffff994) at comm.c:327
>Thanks much!

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