Re: [NEWBIE] Adding variables into struct player_special_data_saved

From: Mike Stilson (
Date: 09/21/02

On Sat, Sep 21, 2002 at 10:27:53AM +0200, Christian Ejlertsen wrote:
>>On Fri, Sep 20, 2002 at 11:51:30PM +0200, Peter d wrote:
>>>can i ad like 10 byte variables into it for future use whithout crashing the
>>>mud? i know i will need to delete the player file..
>> You can add whatever you like (basically) as long as you're prepared to
>> pwipe.  Guarantee you'll still run out of space though.
>transfer to Ascii playerfiles then you can add almost anything you want without pwiping.
Transfer it all to some type of sql database and forget about the whole
issue. (This said from experience)

Too bad the circlegods can't rely on everyone having access to a
{My,Postgre,.*}SQL server.

Sorry, but I might be an ass to newbie-ish questions at times, but maybe
he doesn't want to convert to ascii?  He asked a legit question.  Saying
"Add 500[1] lines of code" really is inapropriate.


[1] Mythical number, I have no clue how many lines of code the ascii
conversion is, but I know it's a bunch.  For right now, I'm using both
sql and binary, ascii isn't used at all.

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