[DG_SCRIPTS] Problems with Triggers Loading Properly (crodo quest snippet)

From: Mathew Earle Reuther (graymere@zipcon.net)
Date: 09/30/02


My syslog:

Sep 30 16:08:07 :: SYSERR: dg_read_trigger: Trigger vnum #3054 asked for
but non-existant! (room:-1)
Sep 30 16:08:07 :: SYSERR: dg_read_trigger: Trigger vnum #3057 asked for
but non-existant! (room:-1)
Sep 30 16:08:08 :: SYSERR: Trigger vnum #3060 asked for but non-existant!

An excerpt from 30.trg:
~
#3057
Odin Quest Decline~
2 c 100
no~
say My trigger commandlist is not complete!
* Odin's Quest Turndown Script
%echo% *A pox on you and your offspring, %actor.name%.*
%echo% *You have disappointed me greatly.*
wait 2 s
%echo% The bright light fades away.
dg_cast 'curse' %actor%
wquest %actor% 1 127
wteleport %actor% 3054
~
#3058

A tlist 30 from in game:

    1. [ 3053] Odin's Quest Suggestion
    2. [ 3054] Odin's Quest Initiator
    3. [ 3055] Odin's Quest Speech Trigger
    4. [ 3056] Odin Quest Acceptance
    5. [ 3057] Odin Quest Decline
    6. [ 3058] Death of the Minotaur
    7. [ 3059] Minotaur Quest Greeting
    8. [ 3060] Odin Quest Complete

So, as we can see, there's SOMETHING going wrong when the triggers are
loaded in the files.  They're set up exactly like all the other trigs.
They were set in olc like they should be, and in fact, it refuses to
accept them being assigned after booting with the errors.  (Says it is not
a valid trigger vnum!)

This is just mindboggling!  The trigs list, they're in the files, etc . .
. but for some reason they are not valid.  Help?  Anyone?  Please?

-Mathew

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