I'm able to set the commands for wizards. However, when
you type 'commands', this is what you get:
The following commands are available to you:
<BLANK>
There are no mortal commands showing.
<act.informative.c>
ACMD(do_commands)
{
int no, i, cmd_num;
int wizhelp = 0, socials = 0;
struct char_data *vict;
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (*arg) {
if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD)) || IS_NPC
(vict)) {
send_to_char(ch, "Who is that?\r\n");
return;
}
if (GET_LEVEL(ch) < GET_LEVEL(vict)) { send_to_char(ch, "You can't see
the commands of people above your level.\r\n");
return;
}
} else
vict = ch;
if (subcmd == SCMD_SOCIALS)
socials = 1;
else if (subcmd == SCMD_WIZHELP)
wizhelp = 1;
send_to_char(ch, "The following %s%s are available to %s:\r\n",
wizhelp ? "privileged " : "",
socials ? "socials" : "commands",
vict == ch ? "you" : GET_NAME(vict)); /* cmd_num starts at 1,
not 0, to remove 'RESERVED' */
for (no = 1, cmd_num = 1; cmd_info[cmd_sort_info[cmd_num]].command[0] !
= '\n'; cmd_num++) {
i = cmd_sort_info[cmd_num];
if (cmd_info[i].minimum_level < 0 || GET_LEVEL(vict) < cmd_info
[i].minimum_level)
continue;
if ((cmd_info[i].minimum_level >= LVL_IMMORT) != wizhelp)
continue;
if (!wizhelp && socials != (cmd_info[i].command_pointer == do_action
|| cmd_info[i].command_$
continue;
if (!CMD_FLAGGED(vict, cmd_info[i].cmd_bits) && GET_LEVEL(vict) < LVL_IMPL)
continue;
send_to_char(ch, "%-11s%s", cmd_info[i].command, no++ % 7 ==
0 ? "\r\n" : "");
}
if (no % 7 != 1)
send_to_char(ch, "\r\n");
}
Any idea what the problem is?
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