From: Jimmie Tryon (zereth@EARTHLINK.NET)
Date: 12/22/02

fight.c:887: warning: implicit declaration of function `do_sac'

do_sac(ch, "corpse", 0, 0);
   struct obj_data *obj;
   char arg[MAX_INPUT_LENGTH];
   // note, I like to take care of no arg and wrong args up front, not
   // at the end of a function, let's get the wrongness out of the way

   if (!*arg)
     send_to_char(ch, "What do you wish to sacrifice?\n\r");
   // if it's not in the room, we're not goign to sac it
   if (!(obj = get_obj_in_list_vis(ch, arg, NULL, world[ch-
>in_room].contents)))   {
     send_to_char(ch, "You don't see that here.\n\r");

   // cool, got the object in the room, now check its flags
   if (!CAN_WEAR(obj, ITEM_WEAR_TAKE))
     send_to_char(ch, "You can't sacrifice THAT!\n\r");
   // seems as if everything checks out ok
   act("$n sacrifices $p.", FALSE, ch, obj, 0, TO_ROOM);
   act("You sacrifice $p.", FALSE, ch, obj, 0, TO_CHAR);

I know this is something simple.

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