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> Question for you all, i am currently trying to implement a formula for exp > instead of the standard tables. i am looking for an example of a formula > that doesnt go up in the same incriment each time, which is unforunately > the only out come that i have gotten. > > Any ideas ? Well, how do you want it to vary? Different increments by class? Do you want it so that the higher the level you're at the higher the next level is to get? On an alternative idea you could also do a "Leveling Modifier" system where depending on what skills/talents/races/classes/etc/etc/etc that are available for characters to use during creation the modifier is changed. So then set a base rate of say, 3000 XP per level and if someone picks a character with no bonuses and has a modifier of 1.0 then they level at the rate of 3,000XP/level but get a fairly wimpy character. Of course then someone could load up a character with all sorts of skills, and have a modifier of 4.3 or what have you and then they'd level at the (much) slower rate of 12900XP/Level, but have a much 'stronger' character. All in all it would depend on what you want. =P - Greg Shadows of Amber -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+

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